Camera Texturing Tutorial Series

If you want to follow along you can get the model for free! CHECK IT OUT HERE

In this series of videos I go through the process of UVing and Texturing this camera asset I modeled a few years back now. Part 1 runs through the UVing process in Maya, Part 2 I texture it using Substance Painter and Part 3 uses just Mari.

I thought it’s a good way to show that you can get the same thing done in both pieces of software. That said, as I’ve said before I would suggest knowing Mari first and foremost if you want a job in VFX.

Also on Gumroad is the ability to buy the full un-narrated videos that show the process from start to finish, all the textures needed to create it, the Mari and Substance files and more! Check it out 🙂
If you have any questions shoot me an email or post a question over on the Discord.

Part 1 - UVing

Part 1 of the series is about the creation of proper UVs in Maya to use for texturing. UVs are often overlooked or rushed by people by that makes a texturer’s job much harder than it needs to be. Good, clean UVs are the best 🙂

Part 2 - Substance Painter Texturing

In Part 2 of this hard surface asset texturing series I texture the camera in Substance. In this video I go through the process of texturing this model in Substance Painter going through how I approach assets in the software and how you can use Substance Designer to aid you. You can get the model for free on Gumroad below, and also you can get all the source files, textures and unedited videos start to finish there too if you want a more indepth look at how I went about texturing this camera.

Part 3 - Mari Texturing

In Part 3 of this hard surface asset texturing series I texture the camera in Mari. In this video I go through the process of texturing this model in Mari going through how I approach assets in the software and how I got the result you can see in the final render. You can get the model for free on Gumroad below, and also you can get all the source files, textures and unnarrated videos start to finish there too if you want a more indepth look at how I went about texturing this camera.